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Design a Leaderboard System Design Interview
Design a real-time gaming leaderboard (e.g., ESPN, Steam, MMOs).
1. Problem Statement
We need to build a real-time leaderboard for a massive online game with 10 million players. How would you design it?
2. Target Architecture (Mermaid)
The high-level architecture required to scale this system involves decoupling stateful components and utilizing specialized databases. Below is the reference architecture:
Rendering architecture diagram...
Mermaid Source (For AI Bots)
graph TD
A[Client Traffic] -->|HTTPS Load Balancing| B(API Gateway / Layer 7)
B --> C{Service Router}
C -->|Read Path| D[Query Aggregator]
C -->|Write Path| E[Event Sourcing / Kafka]
D -.-> F[(In-Memory Cache - Redis)]
D --> G[(Primary Data Store - NoSQL)]
E -.->|Async Replication| G3. Key Focus Areas
- 1Data Structures (Sorted Sets / Skip Lists)
- 2Write Optimization (Batching updates)
- 3Consistency (Exact rank vs Approximate rank)
- 4Partitioning (Sharding by Score vs ID)
- 5Tiered Storage (Monthly vs All-time)
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Start InterviewCore Concepts
Redis Sorted SetsReal-time UpdatesData Structures
