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Design a Two-Player Chess Game Engine
Design a chess engine that models a board and pieces, validates legal turns and moves, records move history, and detects check, checkmate, stalemate, resignation, and forfeit.
Design a brokerage domain model covering accounts and portfolios, instruments, a cash ledger, market and limit orders, immutable fills, derived positions, order state transitions, and an external exchange gateway boundary — without building a matching engine.
Design an online stock brokerage system: customers place market and limit orders to buy or sell instruments, orders are routed to an exchange and come back as fills (possibly partial), and the account's positions and cash update accordingly. The brokerage does not match orders itself. Start by clarifying scope and the core objects.
Work in the provided coding workspace while explaining your decisions to the live interviewer. Validation may use inline tests, examples, comments, or a verbal walkthrough.
Practice this problem in the live coding workspace while the interviewer probes your clarification, implementation, trade-offs, and validation.
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Related Object-Oriented Design
Design a chess engine that models a board and pieces, validates legal turns and moves, records move history, and detects check, checkmate, stalemate, resignation, and forfeit.
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Design a cricket scoring domain model covering teams and players, a match, innings, overs and deliveries, batting and bowling scorecards, extras and wickets, striker rotation, over completion, and match results for a configurable limited-overs format.
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Design a controller for multiple elevators that accepts hall and cabin requests, schedules cars, models movement and doors safely, and supports replaceable dispatch policies.
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Design a vending machine that manages inventory, accepts money, supports product selection and cancellation, returns change, and enforces a clear transaction state machine.